![]() At the end of the garage, one of Rais's men breaks down a door to a side passage, which leads to Zere. Be sure to check around in the openside passage of the garage as well, since another three boxes with rifle ammo can be found. Dispatch them in order to proceed further to Zere. Within the parking garage, numerous of Rais's Bandits are located, all of them armed with military or police rifles. Two Police Rifles, a German 9mm pistol, as well as a box of rifle, and three boxes of pistol ammo can be found in one of the rooms. Make your way over there, and be sure to check the rooms. Zere is nowhere to be found, so Crane contacts Brecken, who recommends checking the lower parking garage. Be mindful, as on the lower floors several of Rais's Bandits can be found. The system is down, so the doors will have to be pried open and a manual descent must be performed. After this conversation, head towards the elevator. ![]() The Ministry hesitates, but agrees to give Crane 48 hours before they bomb the place. Crane persuades them to reconsider carpet-bombing the city, as Zere is working on a cure. Once inside, Crane attempts to contact the GRE, only to find out they have been overtaken by the Ministry of Defense. A latch in one of the buildings atop the roof will lead inside. Keep in mind that the roof is home to several of Rais's Bandits, so take them out in order to progress safely. Make your way to the back of the building and climb to the roof in order to find a way inside. Brecken will send Crane out to Rais's Garrison, as some of Rais's Bandits were seen headed that way.Īrrive at the garrison to find the place shut down, with the doors sealed. He informs Crane that Rais's men took Zere and drove off. Upon arriving at Zere's trailer, Maalik is found badly injured. Arrive at the safe zone to see that Rais's Bandits have taken over the place. While the two talk, a loud explosion comes from Dr. There are also multiple types of Infected which come out only at night, like the Volatiles.With Rahim having died, Crane goes to Brecken to bring him the bad news. During the night the infected are stronger and more agile making exploration more dangerous for the player. ![]() During the day, the infected are sluggish and cumbersome, and are unable to climb or run after the player (except for Virals). In Dying Light, the behavior of the infected depends on the «Day/Night cycle». However, it is speculated such would require either significant time to alter their biology or the mutagenic rate is rapid and requires vast amounts of energy to generate new cells, causing their increased aggression and hunger. It is unknown what determines the rate at which mutations occur. Special infected are a much different story in these cases, the Harran Virus causes severe mutations, from the UV-vulnerable Volatile to the physically enhanced Demolisher. However, the Harran Virus can alter the infected's biology when the sun goes down, increasing their motor coordination and sensory capabilities to make them incredibly deadly hunters. ![]() When striking biters with blunt weapons it is possible to determine that their bones are structured almost identical to uninfected humans. The most common Infected share similar biology to humans. ![]()
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